Josh Larsen
Environment Artist

3D Work
Environment
User Interface (UI)
Weapons
Vehicles
Video

Level Design
Christo Redentor
Olesko Castle
SixAM
12GaugeKnife

Contact


Christo Redentor - wip

Model created in 3D Studio Max and exported to the Gears of War // Unreal 3 engine.
This project was to help me learn the process of exporting models to the Unreal engine and
to learn its material and lighting systems. I am using a singleplayer mode called 'Lance' documented here.


Ingame shots, Gears of War // Unreal 3 "Lance" Gamemode
This first shot shows how Gears 'mantling' is setup for ai. The other two are renders done in 3D Studio Max
I spent a lot of time working on a mod for Battlefield 2 and I couldn't let these models ONLY go into Unreal. Here are a couple of ingame (and in-editor) shots of the models. The sky shown in the last image was created and rendered in Vue.