These shots show the process and steps involved with some of the game art I am working on. Take a look at the ingame shots to get a feel for what these look like ingame. Many of these shots are taken within 3D Studio Max and are not high quality renders. |
L'viv models developed in 3D Studio Max. Average poly count is under 5000, large 'block' structures are around 7000. |
One of the things that make a truly great game (at least to me) is the games
environment. Without realistic (or unrealistic) sorroundings, games feel stale and flat.
These models were developed in 3D Studio max, where appropriate the
textures were created in Photoshop CS1. They were created with game poly counts in mind. |